sexta-feira, 29 de março de 2019

The Joy Of Animation: An Undergraduate 2D Computer Animation Syllabus

From https://github.com/genekogan/FlockingBoids
I'm exploring the idea of teaching a new, mid-level course on animation in the Williams College Computer Science department. I was pleasantly surprised by just how excited my students were about animation topics in other computational graphics courses, and think it could stand alone.



There's an opportunity to introduce the field of animation earlier in the curriculum and with more depth than permitted by a few weeks in a high-level course. This class would require only multivariable calculus plus two semesters of programming courses. It would thus be available to sophomores and non-CS majors. That allows a close encounter with simulation algorithms for, say, a future chemist, biologist, economist, or social scientist. It also would allow a potential CS major to experience elective material before committing to the program.

In some contexts, "animation" means 2D cel movies, Pixar-style CGI movies, animated GIF, or sprite frames. In this course, I'm instead referring to "computational dynamics" or "classical physics simulation": numerical simulation of the classical mechanics methods of Newton, Boyle, Hooke, Venturi, Pascal, Stokes, etc. that are employed in scientific simulations, movies, and video games.

At a high level, this course combines the "Motion" chapter of Computer Graphics: Principles and Practice 3rd Edition with the Optimal Animation, Synthetic Creatures, and Unconventional Animation units from CS372: Visual Media Revolution...in 2D. This is all material that has worked well in previous courses for me when covered quickly, and now would have an opportunity to expand to its natural scope.


2D

Why 2D? It seems anachronistic when the high-impact animation work in research and industry is 3D. However, the computational demands of 3D are high and the mathematics of 3D rotation are fairly complex. By simplifying to 2D these can be avoided, focusing on the concepts unique to simulation instead of optimization or 3D math. Fortunately, most of the key numerical concepts are the same from 2D to 3D dynamics, but with fewer cases to handle. This includes collision detection and integrators.

The rendering and user interface are also much simpler in 2D, and I want this course to benefit from that simplicity...we have plenty of other courses on those topics.

Finally, many people find 3D rotation dynamics counter-intuitive. This makes debugging really hard. Now, there's beautiful and important math behind that--for an upper-level course. Mid-level students excited about arcade games and web animations aren't ready for quaternions and inertia tensors, and I want to use their excitement to increase their skills to the point where they'll be ready for 3D in another course.

Even physics majors can graduate without ever learning how to compute 3D rotation dynamics for classical mechanics, so I don't see that as a requirement for sophomores in a non-major CS course!

Y = Up

As any graphics programmer knows, there's one seemingly trivial choice in 2D that comes back to cause problems throughout development. Does the y-axis (vertical) increase downward, as in windowing systems, image editing programs, and text coordinates, or upward as is conventional in graphs and 3D systems?

For 2D game programming I've usually chosen downward to reduce opportunities for bugs when working with mouse and touch events and so that pixel coordinates picked out in Photoshop match what the renderer is outputting. This also makes the axes textures (image sprites) being read match the output being written. However, this creates opportunities for error in direction of rotation, trigonometry (cos, sin) and vector cross products.

I think that for simulation it is more important to avoid the latter confusion, so y = up is my choice for this course and I'll have to adapt the underlying 2D platform's coordinate system.

Mathematics

Computational dynamics applies mathematics in a way that builds intuition for abstract concepts, such as vector bases and differential equations. It also introduces fundamental numerical algorithms that underly all applications in scientific and economic simulation. A simulation course is a good way to solidify and expand existing mathematics knowledge and tie it to discrete computation.

What is the right level of math to require for incoming students? It would be possible to learn/teach dynamics without calculus. However, the equations would be more complicated and obscure their fundamental structure...and you'd end up reinventing calculus along the way, regardless.

It would be really easy to teach dynamics to students who have already mastered of linear algebra, differential equations, and Newtonian mechanics. However, the only undergraduates with such knowledge are junior and senior mathematics majors.

Typical equations encountered in dynamics algorithms. While the compact notation may be intimidating at first, the key mathematical tools are just integrals and derivatives in 2D spaces.

Multivariable calculus seems like the right prerequisite for an animation course. 60% of all students at Williams College take multivariable (Math 150/151), and almost all science majors. Limiting the math prerequisite keeps the course accessible to many students while ensuring that everyone who enrolls is already comfortable with 2D spaces and time varying quantities. The linear algebra required for 2D animation (essentially, vector operations and working with matrices up to rank 4, for splines) can be learned piecemeal as the course progresses, and differential equations can be alluded to without explicit discussion. I assume that many students exited their calculus courses without perfect recall and understanding, so I'd review (or introduce) some topics early in the course at their first application:
  • Taylor polynomials
  • Derivation of the derivative
  • Derivation of the Riemann integral
  • Definite vs. indefinite integrals
  • Independent and dependent variables; the chain rule
  • First fundamental theorem of calculus
  • Area vs. line integrals
  • Partial derivatives
  • L'Hopital's rule
  • Gradient and divergence

Development Platform

I want assignments to produce attractive, real-time, interactive results that can be easily shared. This makes them enjoyable and intuitive to develop and makes the course self-advocating to future students.

The Box2D Example in codeheart.js
For programming lightweight animation assignments, I lean towards Javascript, with a rendering and user input framework based on either three.js or codeheart.js. The ideal framework might be a WebGL back end for codeheart.js to combine performance and an easy-to-use 2D API.

Javascript is a good graphics prototyping tool. It is accessible, since every student computing platform has a JS and WebGL-enabled browser, from Windows/Mac desktop to mobile to Linux. So, everyone can access it and can easily show results on like.

Javascript is interpreted, avoiding the development overhead of compilation and linking. Browsers provide an inspection console, debuggers, and profilers. It has a fairly sparse syntax and lots of useful libraries, including a nice Box2D implementation. Javascript's weaknesses on data (no file system, no easy way to embed files) and systems programming (no operator overloading, static typing, or language-level import) are less limiting for small, procedural animations than for other assignments.

Most of our students are currently facile in Java and can learn Python quickly. Unfortunately, Java's an awkward language for lightweight animation because it is buried in boilerplate syntax, binds awkwardly to graphics APIs, and is increasingly unsupported on the web.

Python has a relatively beautiful syntax and even offers operator overloading. Unfortunately, its graphics and physics API libraries are even more limited than Java's, and the web is largely unavailable to it. In the long run, I hope to see a stable and well-supported Python to asm.js compilation path emerge, and nice WebGL and Box2D bindings for it. For those interested in using Python for an animation course, I suspect that using the PyGame framework for handling graphics and UI. Some simple physics examples are available using it.

C++ and OpenGL or Vulkan is probably not a viable combination for a 200-level course at my institution, given the students' lack of experience working at such a low level or with such powerful (and thus "dangerous") tools.

I could imagine using Processing. However, my hunches are that the cross-language compilation step would confuse students when writing more complex simulations (it has in the past when I used it for game programming) and that I'm going to want direct access to GPU pixel shaders for fluid simulation.

P_malin's Shader Rally
It is worth noting that for experienced hackers, it is possible to prototype many animation algorithms in Shadertoy. For example, shallow water simulation, Navier-Stokes fluid, SPH fluid, 2D rigid bodies, and 3D rigid bodies. Although I'm a big fan and these are great motivating examples, Shadertoy isn't a natural or friendly programming environment for new programmers (let alone those who don't understand real-time ray tracing), so I haven't seriously considered it as a course platform.


Topics

Below I list some topics in a cumulative order, where the later ones build on ideas developed earlier. The list contains about twice as much content as I'd be able to cover with projects in a 12-week semester. So, I'd likely describe articulated sprite topics in lecture or readings but avoid assigning a programming project on them. At a school with a longer semester or for a slightly higher-level course those would be great topics to invite students to explore through implementation.

Sprite Animation

  1. The Phi phenomenon
  2. Flip-book animation
  3. Discretizing space and time: pixels and frames
  4. Animation vs. simulation vs. display rates
  5. The coordinate system
  6. Immediate mode vs. retained mode graphics APIs
  7. Polling vs. event-driven user input
  8. Spritesheets
  9. Thinking with vectors
  10. Distance between points
  11. Point in polygon intersection detection
  12. Rectangle-rectangle intersection (collision) detection

Sample project and resources:

Ballistic Motion

  1. Newton's laws of motion
  2. State space
  3. Derivatives and integrals review
  4. [Simulation as an ordinary differential equation]
  5. Numerical integration
    1. Taylor expansion review
    2. Order of error
    3. Euler (Forward, backward)
    4. Runga-Kutta (2nd + 4th order)
    5. Verlet
  6. Point-disk intersection
  7. Disk-disk intersection
  8. Penalty forces
  9. Impulses
  10. Particles
  11. Structure of arrays vs. array of structures
  12. SIMD vs. Arrays

Sample projects and resources:

Intelligent and Emergent Behavior

  • Interpolation and extrapolation
  • Splines
  • Flocking, herding, and schooling
  • Constraint systems
  • Mass-spring systems
  • Hooke's law
  • Damping and oscillation
  • Spring "motors" and prismatic joints
  • Meshes
  • The now-defunct Sodaplay app
  • Cloth simulation

Sample projects and resources:

Rigid Bodies

Angry Birds built a game brand empire from rigid body simulation
  1. Conservation of momentum
  2. Disk-rectangle collisions
  3. Polygon-polygon collisions
  4. Minkowski sums
  5. Torque
  6. Moment of inertia
  7. Friction
  8. Elasticity
  9. Working with rigid body APIs
  10. Revolute and "world" joints
Sample projects and resources:

Articulated Sprite Animation

  1. Articulated rigid body, relative reference frames
  2. Joint forces and constraints
  3. "Ragdoll"
  4. Splines
  5. Bones
  6. Inverse kinematics
Sample projects and resources:

Cellular Automata ("Voxels") 

A falling sand game
  1. Conway's Game of Life
  2. Falling sand
  3. Minecraft

Sample projects and resources:


Fluid Dynamics


  1. Drag forces
  2. Cellular automata fluids
  3. Smoke
  4. Compressibility
  5. Pressure
  6. Pressure systems for cellular automata
  7. Viscosity
  8. Adhesion
  9. Wave dynamics
  10. Particle system fluids
  11. Smoothed particle hydrodynamics

Sample projects and resources:








Morgan McGuire (@morgan3d) is a professor at Williams College, a researcher at NVIDIA, and a professional game developer. His most recent games are Project Rocket Golfing for iOS and Skylanders: Superchargers for consoles. He is the author of the Graphics Codex, an essential reference for computer graphics now available in iOS and Web Editions.

quinta-feira, 28 de março de 2019

Transformers: The Game - Highly Compressed 158 MB - Full PC Game Free Download




Transformers: The Game is the name of multiple versions of a video game based on the 2007 live action film Transformers, all of which were released in North America in June 2007. Home console and PC versions were developed by Traveller's Tales for the PlayStation 2, Xbox 360, Wii, PlayStation 3 and PC. A different PlayStation Portable version was developed by Savage Entertainment.

Developer: Traveller's Tales, Nintendo DS, Vicarious Visions.
Publisher: Activision.

Features Of This Compressed Game:
Highly Compressed To 158 MB.
Easy To Install and Play With Guide.
No Game Crash Issue.
Extract and Play Available.
Full Version With Pre Activated.
100% Checked and Secure 

Minimum System Requirements:
CPU: Pentium® 4 2.0GHz or Athlon® 2.0GHz or Higher Processor
RAM: 256MB of RAM (1GB for Windows® Vista)
VGA: 64 MB VRAM
DX: DirectX 9.0c
OS: Microsoft® Windows® XP/Vista
HDD: 600 MB or More Free Space


                                                        CLICK HERE TO DOWNLOAD BUTTON
 TRANSFORMERS
How To Install This Game:
 1. First Open - "Transformers - The Game.exe" Setup File.
 2. Now Select Which Location You Want To Save This Game ...... Default Is Your Program Files
 3. Wait Few Minutes (1-2 Min)
 4. All Process Will Complete Automatically.
 5. After All Done You Can See a Shortcut On Desktop. (Transformers - The Game)
 6. Now Click and Open The Game From Shortcut.
 7. Play And Enjoy ......... :)

Feed Update

Hi guys,

If you're using RSS feed and hadn't seen any updates recently, you need to switch to feedburner for the latest news. Thanks!

http://feeds.feedburner.com/IndependentGaming

quarta-feira, 27 de março de 2019

GTA V Magneto Script Mod




Download


***
If you want share or make videos of this mod, please use the following link as reference in description:
https://gtaxscripting.blogspot.com/2018/09/gta-v-magneto-script-mod.html

Thanks
***

Installation:  Check this post

You NEED UPDATED ScripthookVDotNet installed and working to run my mods ;)

Recommended ped model:
https://www.gta5-mods.com/player/magneto-days-of-future-past-add-on-ped


Hotkeys

Ctrl+N - Show mods menu

For more hotkeys, check the Controls menu in the script Options menu.


Controller

Hold left and right shoulders (in vehicles hold right and left triggers and press DPad Right) to show mods menu



Features

-Special Melee attack
-Flight
-Magnetize target attack
-Mass kill attack (grab ped weapon and shoot against him)
-EMP attack
-Stab attack
-Wind turbine smash attack
-Bullet shield
-Bullet shield shoot bullets back attack
-Steal peds weapons and shoot
-Grab entities and smash (vehicles and metal peds only) or throw them
-Lift entities and throw
-Link entities together
-Grab peds by neck and throw
-Grab or lift distant planes/helicopters
-Grab wind turbines
-Attach wind turbines together creating a monster turbine
-Derail trains
-Stab peds with signs and small poles
-Smash targets with wind turbine
-Attach vehicles to wind turbine blades
-Grab small gas pump machines
-Grab big gas tanks
-Grab lot of different metals
-Customize metals list and behavior using the Manager (check script options menu)
-Spawn Enemy, ally and killer

and more.

For the stab attack: Aim at the bottom of a Sign (or one of those parking things), when the target indicator appears, press Q to grab, aim at a ped (red target) and press Attack (left mouse button) to stab that ped.

Obs.: If you simple press the Grab button the script will lift the entity above magneto's head, if you hold Grab button the script will hold the entity keeping the distance and you can move it moving camera.

To steal a ped gun, aim at ped head, a white indicator will appear instead of a red indicator.


The Metal things Manager

With this tool you can fly around with the Magneto with the special vision on (press X) and set new
metal things to use with the mod, when a metal thing is set a light will appear on it and the description of what kind of metal it is for the script, you can aim at a entity and press Enter to change his type.

There is lot of types that i didn't codded yet, the ones that really matters now are the "Stab thing small", "Gas pump", "Gas tank big" and the "Wind Turbine".

When you set a entity to "Stab thing small", it will behave like a street Sign and you will be able to stab peds with that entity

When setting a entity as "Gas pump" or "Gas tank big" it will explode on impact, the difference between is the collision area, so, for small objects you should use "Gas pump"

The "Wind Turbine" type is for the game wind turbines only, i didn't tested with other props and probably the result will be weird.




Credits

JulioNIB
ASI Loader + ScripthookV by Alexander blade
ScriptHookVDotNet by Crosire

Screens
























terça-feira, 26 de março de 2019

NFS Most Wanted The Best Car Racing Game Link For Android

Hello friends,Today I am going to tell you about crazy car racing game NFS most wanted for android. And as we all enjoy car racing game in our P.C and Mobile too, so NFS most wanted car racing game is one of those games that you must play once. Music in the background is awesome when you play NFS car racing game on P.C
Gaming-guruji-blog-nfs-download

NFS most wanted game for android is a fantastic car racing game where you just race in some fascinating way and be at the top 3 position to go to next level.

Once you start playing game I guarantee, you are not going to leave the game quickly.


The gaming guruji blog has brought you a nfs most wanted car racing game download link in this blog for android user but remember nfs downlod link is third party link which takes you to Google drive and you should download all the files and read instruction before installing game.

Game files are in heavy size so make sure you have at least at least 2gb fast data connection available at the time of downloading this amazing game NFS Most wanted.

Nfs-most-wanted-gaming-guruji-blog

If you have any problem in downloading or installing game, then you can comment us.


NFS most wanted car racing game file is modded so don't worry. Just download and start playing this amazing car racing game but this is not an easy car racing game and not even like asphalt 8 where you can easily win the race, so keep patience and try with different cars and tricks to win the race.

Do not forget to thank Guruji for bringing you such a wonderful car racing game NFS most wanted download link in free.

How to install NFS Most Wanted Racing Game on Android

  • Get the Need for Speed most wanted file and download its data that are mostly in obb format.
  • Turn off your 3g and wifi connection before installing.
  • Now install the game.
  • After installation,Don't open it.
  • Extract the NFS most wanted Data file by using any zip extractor.
  • Now after extracting you have a folder with obb file(s). Put this folder into the location sdcard/Android/Data/ and name this folder to com.ea.game.nfs13_na
Don't put the obb file without folder because you need to provide the correct path.



Link (Both obb and apk file)
New Link for data file (Mediafire)

APK Link (For mediafire data file)

NFS Most Wanted 1.3.128 OBB data file Link

NFS Most Wanted 1.3.128 APK

So download and enjoy and share this post to everyone.

The Latest Android App Bundle Updates Including The Additional Languages API

Posted by Wojtek Kaliciński, Developer Advocate, Android

Last year, we launched Android App Bundles and Google Play's Dynamic Delivery to introduce modular development, reduce app size and streamline the release process. Since then, we've seen developers quickly adopt this new app model in over 60,000 production apps. We've been excited to see developers experience significant app size savings and reductions in the time needed to manage each release, and have documented these benefits in case studies with Duolingo and redBus.

Thank you to everyone who took the time to give us feedback on our initial launch. We're always open to new ideas, and today, we're happy to announce some new improvements based on your suggestions:

  • A new additional languages install API, which supports in-app language pickers
  • A streamlined publishing process for instant-enabled app bundles
  • A new enrollment option for app signing by Google Play
  • The ability to permanently uninstall dynamic feature modules that are included in your app's initial install


Additional languages API

When you adopt the Android App Bundle as the publishing format for your app, Google Play is able to optimize the installation by delivering only the language resources that match the device's system locales. If a user changes the system locale after the app is installed, Play automatically downloads the required resources.

Some developers choose to decouple the app's display language from the system locale by adding an in-app language switcher. With the latest release of the Play Core library (version 1.4.0), we're introducing a new additional languages API that makes it possible to build in-app language pickers while retaining the full benefits of smaller installs provided by using app bundles.

With the additional languages API, apps can now request the Play Store to install resources for a new language configuration on demand and immediately start using it.

Get a list of installed languages

The app can get a list of languages that are already installed using the SplitInstallManager#getInstalledLanguages() method.

val splitInstallManager = SplitInstallManagerFactory.create(context) val langs: Set<String> = splitInstallManager.installedLanguages

Requesting additional languages

Requesting an additional language is similar to requesting an on demand module. You can do this by specifying a language in the request through SplitInstallRequest.Builder#addLanguage(java.util.Locale).

val installRequestBuilder = SplitInstallRequest.newBuilder() installRequestBuilder.addLanguage(Locale.forLanguageTag("pl")) splitInstallManager.startInstall(installRequestBuilder.build())

The app can also monitor install success with callbacks and monitor the download state with a listener, just like when requesting an on demand module.

Remember to handle the SplitInstallSessionStatus.REQUIRES_USER_CONFIRMATION state. Please note that there was an API change in a recent Play Core release, which means you should use the new SplitInstallManager#startConfirmationDialogForResult() together with Activity#onActivityResult(). The previous method of using SplitInstallSessionState#resolutionIntent() with startIntentSender() has been deprecated.

Check out the updated Play Core Library documentation for more information on how to access the newly installed language resources in your activity.

We've also updated our dynamic features sample on GitHub with the additional languages API, including how to store the user's language preference and apply it to your activities at startup.

Please note that while the additional languages API is now available to all developers, on demand modules are in a closed beta for the time being. You can experiment with on demand modules in your internal, open, and closed test tracks, while we work with our partners to make sure this feature is ready for production apps.

Instant-enabled App Bundle

In Android Studio 3.3, we introduced a way to build app bundles that contain both the regular, installed version of your app as well as a Google Play Instant experience for modules marked with the dist:instant="true" attribute in their AndroidManifest.xml:

<manifest ... xmlns:dist="http://schemas.android.com/apk/distribution">     <dist:module dist:instant="true" />     ... </manifest>

Even though you could use a single project to generate the installed and instant versions of your app, up until now, developers were still required to use product flavors in order to build two separate app bundles and upload both to Play.

We're happy to announce that we have now removed this restriction. It's now possible to upload a single, unified app bundle artifact, containing modules enabled for the instant experience. This functionality is now available for everyone.

After you build an instant-enabled app bundle, upload it to any track on the Play Console, and you'll be able to select it when creating a new instant app release. This also means that the installed and instant versions of your app no longer need different version codes, which will simplify the release workflow.

Opt in to app signing by Google Play

You need to enable app signing by Google Play to publish your app using an Android App Bundle and automatically benefit from Dynamic Delivery optimizations. It is also a more secure way to manage your signing key, which we recommend to everyone, even if you want to keep publishing regular APKs for now.

Based on your feedback, we've revamped the sign-up flow for new apps to make it easier to initialize the key you want to use for signing your app.

Now developers can explicitly choose to upload their existing key without needing to upload a self-signed artifact first. You can also choose to start with a key generated by Google Play, so that the key used to locally sign your app bundle can become your upload key.

Read more about the new flow.

Permanent uninstallation of install time modules

We have now added the ability to permanently uninstall dynamic feature modules that are included in your app's initial install.

This is a behavior change, which means you can now call the existing SplitInstallManager#deferredUninstall() API on modules that set onDemand="false". The module will be permanently uninstalled, even when the app is updated.

This opens up new possibilities for developers to further reduce the installed app size. For example, you can now uninstall a heavy sign-up module or any other onboarding content once the user completes it. If the user navigates to a section of your app that has been uninstalled, you can reinstall it using the standard on demand modules install API.

We hope you enjoy these improvements and test them out in your apps. Continue to share your feedback as we work to make these features even more useful for you!

How useful did you find this blog post?

Ep 32: The Year Is Dead. Long Live The Year Is Live!

Ep 32: The year is dead. Long live the year.

https://soundcloud.com/user-989538417/episode-32-the-year-is-dead-long-live-the-year

Chris Arnold and I talk about the year that was and the year that is to be.

Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

sábado, 23 de março de 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.






sexta-feira, 29 de junho de 2018

Top 21 Best Highest Paying URL Shortener Sites to Earn Money Online

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  8. BLV.ME

    BLV.ME is one of the most trusted URL shortener sites.It pays high CPM rate.You can earn $10 for every 1000 views.One worst thing about blv.me is its referral system.
    They only offer 5% referral commission which is very much low.You can withdraw your amount when it reaches $10.You can claim your amount through Payza, Bank Transfer or Skrill.
    • The payout for 1000 views-$10
    • Minimum payout-$10
    • Referral commission-5%
    • Payout options-Payza, Skrill, and bank transfer
    • Payment time-at the end of the month

  9. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  10. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  11. Getsurl

    Getsurl is one of the best and high paying URL shortener website.If you are not getting high CPM rate from other websites then you should open an account on this website.It offers good CPM rate for all countries.You can earn $11 for 1000 views.
    You can withdraw your amount when it reaches $5.Referral commission is about 10%.You can withdraw your amount from lots of sources.
    • The payout for 1000 views-$11
    • Minimum payout amount-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payoneer, Bitcoin, Vodafone cash etc
    • Payment time-net 25

  12. CLICKSFLY

    CLICKSFLY is a new URL shortener website.It pays high CPM rate.You just have to sign up and then you can shorten URL and can earn money when visitors will click on your URL link.You can earn $15 for 1000 views.One of the best thing about this website is that you can withdraw your amount when it reaches $3.
    You can earn 35% commission by referring other people to this website.If your visitors are from developing countries like Pakistan India etc then I will suggest you that you should open an account in CLICKSFLY because it pays $2.5 minimum for 1000 views.
    • The payout for 1000 views-$15
    • Minimum withdraw-$3
    • Referral commission-35%
    • Payment methods-PayPal, PAYTM
    • Payment time-daily

  13. Shorte.st

    Shorte.st is another very popular and most trusted URL Shortening Company. Shorte.st comes as a user-friendly URL Shortener Service with many creative options for making money by monetizing the links you share. Shorte.st provides you an opportunity to earn from $5 to $15 per 1000 views for promoting their shortened links.
    For WordPress Bloggers, Shorte.st brings its WordPress Plugin which will help you greatly to boost your earnings. Shorte.st has a low minimum payout of $5.
    The payment is credited automatically on the 10th of each month. The payment methods include PayPal, Payoneer, and WebMoney. It also presents a referral earning opportunity wherein you can earn 20% commission on referrals for a lifetime.
  14. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  15. Petty Link

    Shorten URLs and earn money with Petty Link which is one of the best URL Shortening for earning money online.
    Getting started is easy. You need to create an account, shorten your link, and start earning money. Petty is one of the best ways to earn extra money.
    You get to make money from home when managing and protecting your link. Using the Petty Link tool, you can create short links. What's best, you get paid. It's a completely free tool.
    You have to create an account, create a link, and post it. For every visit, you earn money. The payout is as much as $12 per 1000 views. Plus, you can get 21% Referral Bonus.
    It has the Petty Link Referral Program. Refer friends and receive 21% of their earnings for life.
    Its featured Administration Panel allows you to control all of the features with a click of a button. It offers detailed stats. You get to know your audience.
    It has a low minimum payout. You need to earn only $5.00 before you are paid. Payment method is PayPal. Moreover, Petty offers the highest rates.
    Plus, it has a dedicated support team to help you out in case you have any questions or issues.
  16. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  17. Shink.me

    Shink.me is one of the old URL shortener sites.It is a legit site.You just have open an account free.You can earn from this like other URL shortener companies.It offers the good CPM rate for all countries traffic.
    You can earn $4.65 for every 1000 views.The minimum payout rate is $5.ther offer 10% referral commission.PayPal and Payza are payment methods of shink.me.
    • The payout for 1000 views-$4.65
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Payza and Paypal
    • Payment time-Biweekly

  18. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  19. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  20. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  21. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

quinta-feira, 28 de junho de 2018

Top 8 Hacking Websites 2018

  1. Metasploit: Find security issues, verify vulnerability mitigations & manage security assessments with Metasploit. Get the worlds best penetration testing software now.
  2. Phrack Magazine: Digital hacking magazine.
  3. Hacked Gadgets: A resource for DIY project documentation as well as general gadget and technology news.
  4. KitPloit: Leading source of Security Tools, Hacking Tools, CyberSecurity and Network Security.
  5. Packet Storm: Information Security Services, News, Files, Tools, Exploits, Advisories and Whitepapers.
  6. HackRead: HackRead is a News Platform that centers on InfoSec, Cyber Crime, Privacy, Surveillance, and Hacking News with full-scale reviews on Social Media Platforms.
  7. The Hacker News: The Hacker News — most trusted and widely-acknowledged online cyber security news magazine with in-depth technical coverage for cybersecurity.
  8. Exploit DB: An archive of exploits and vulnerable software by Offensive Security. The site collects exploits from submissions and mailing lists and concentrates them in a single database.